![]() ![]() Both informed me they used tools from Fallout 4 modding to alter the game files, as according to Neeher "the core of Fallout 76 is basically identical to Fallout 4", while "the game assets are packaged exactly the same way too". ![]() To find out, I got in touch with both Motherofdeathclaws and Neeher to ask how they created the mods. So how on earth have these modders already manage to change Fallout 76? ![]() Howard also explained Fallout 76 will let players create mods "in their own private world," and modding would therefore not be available in the beta. At this year's E3, Bethesda's Todd Howard said modding support would only arrive after the game's launch, as the developer wants to focus on creating a "well-running, robust service" first. If you're feeling a little confused as to how modders managed to do this so quickly, you're not alone.
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